Team Sound

Teamsound was developed by a team in Tribes. It is the clearest voice communication for games available but because of it being so clear it has a 1 second delay no matter how fast your connection or even if you are on a Lan.

Teamsound Official Website

Teamsound Updates
Revision 5.2 - May 23, 2000
Fixed user attempts to transmit but can no longer be heard
Fixed unable to transmit or be heard after switching channels or transmitting to other channels

Revision 5.1 - May 19, 2000
Added automatic reconnection after 5 seconds when server is restarted or user is abruptly disconnected.
Fixed server malfunction caused by an improperly disconnected user.
Fixed client crash that could occur on some systems after prolonged usage.

Revision 5.0 - May 12, 2000
Added 22050Hz record mode for weaker sounds cards that cannot enable full duplex mode
Added EverQuest support game module
Improved the time to transmit by reducing transmit indicator latency
Fixed ACM related fault that occurs on some systems

Revision 4.9 - May 3, 2000
Added ability to host a connection with yourself and others from a single menu selection
Fixed server malfunction that could occur if the server temporarily loses its connection to players due to an unreliable Internet connection.

Revision 4.8 - April 28, 2000
Oops our bad, 4.7 didn't work and 4.8 fixes a garbled noise problem when more than 2 people connected. I don't know how that got by the quality control department. Oh yes I do, its because we don't have one.

Revision 4.7 - April 28, 2000
Fixed problem where malformed or fragmented UDP packets generated by your connection could cause the client to crash abruptly. This update wraps the UDP packets in error checking and therefore the client and the server must be updated to use this revision.

Revision 4.6 - April 25, 2000
Added the ability to describe a connection with a phrase or description
Added ability to queue text-to-speech using the '+' symbol instead of overlapping speech
Added ability to say someone has disconnected using text-to-speech
Fixed microphone clicks being heard on channels you are not actually on
Fixed crash when server selected compression mode was not available
Fixed popup menu options to only show available options
Fixed loopback address of 0.0.0.0 when the user has a single route and is not connected

Revision 4.5 - April 10, 2000
Added ability to handle multiple network cards with dynamic addressing
Fixed options like server based channels and passwords working from NT & 2000 service handler
Fixed logout stops service operation on NT & 2000
Fixed lockup that could occur when attempting to connect on some systems

Revision 4.3 - April 3, 2000
Fixed garbled sound occurring on some machines
Added error correction for TCP packets