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ALIENS
ONLINE: written
by CapnKirk+A*K+
Aliens
Online was a game based on the movie Aliens. It was available
on the Gamestorm gaming service and was developed by Mythic
Entertainment (the same people that now have a very successful
product called Dark Age Of Camelot). For $9.95 a month
you got unlimited play and persistent characters, plus
you could play all the other games that Gamestorm provided.
The original press release can be found here: http://www.mythicgames.com/alienspr.html
While Aliens Online never made it out of the beta stage,
had Doom-style graphics, was very buggy, was hosted on
a laggy ISP and had terrible support, most people still
joined Gamestorm just to play it. And when AO shut down,
many people wrote many petitions to bring it back, even
in its current buggy state. Even a year later we started
to petition again.
Why
you ask? Aliens Online was a game where you made friends
that you saw every single day. It had one of the strongest
communities I have ever seen. Even with dated graphics
and without even a "mouse look" feature, the
gameplay was very exciting, scary, and even funny. There
were times where you would be laughing your ass off, and
there were times you had this feeling of impending doom.
I used to get chills playing the game. There were times
I would open a door or an elevator and an alien would
be waiting there. I would jump and my heart would start
beating faster. Truly a pisser! Sometimes you would be
one of a handful of marines left in the mission and you
could hear them being killed one by one. You ran through
the map trying to finish the mission objective or just
trying to stay alive and pick off the remaining alien
players. Good players required skill and strategy at its
core. Instinct would take over as you played the game.
Many times I would be running and I would have an eerie
feeling that there was an alien player behind me. 99%
of the time I was right and it was a blast to turn around
and see an alien charging at me!
It
truly proved to me that you don't need good graphics to
have great gameplay. I can't imagine how much better the
gameplay would have been if we had a simple thing like
a mouse look feature to look up and down. The aliens weren't
able to walk on the walls either, but even with all its
flaws and shortcomings, the atmosphere in this game was
just amazing. It wasn't a "deathmatch twitch game"
atmosphere, it was more like "Aliens the Movie Experience"
or a "Simulation of Aliens the Movie" if you
will.
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The staging area is where you started out. This area showed
the missions being played and their current status, who
was online and where they were, private chat tables and
a chat box on the very bottom. Depending if you logged
in as an Alien or Marine the skin for the staging area
was different.
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When
you first arrived in staging you would be greeted by many
of your friends either in the chat box or a private message.
It was like when Norm walked into Cheers. If you were
in a squad (and most people were) you would look for other
squad members and join up with them in a mission already
in progress or start your own mission or go solo. You
could even start a fireteam where you would be the fireteam
leader and 3 other marines would join. Fireteam Lead victories
were one of the many requirements to advance your character.
Other requirements can be seen in this screenshot. |
Marines:
You could choose from 4 different types, each having
advantages and disadvantages. If your specialty was heavy
weapons, you would do more damage with the powerful smartgun,
but couldn't run very fast. Opposite this was the Scout
who could run fast but couldn't take much damage. Then
you had Infantry which was an all-around balanced type
of marine. There was also a medic who was supposed to
be able to heal other marines, but that was never implemented
before the game went offline. You could also choose to
be male or female, choose from different heads, torso's,
clothing and could store up to 3 different characters
in one account.
The
more kills and the more victories in various missions
and maps you got gave you medals and points. You would
start out as a Pvt. and work your way up from Pvt. Pfc.
LCpl. Cpl. Sgt. SSgt. MSgt. to the almighty "tank
rank" GSgt. The higher Lieutenant and up ranks were
for the System Ops only.
Every time you gained rank, your character's attributes
like speed, stamina, dexterity and strength would increase.
Marine weapons included the pulse rifle, grenade launcher,
pistol, shotgun, flame-thrower and smartgun. There were
also mines you could lay on the ground, grenades you could
throw, and the all-important motion tracker. Marines also
carried 4 health packs you could use as your health bar
went down from attacks. If you had any health packs or
mines on you when you died, other marines could strip
your corpse and use them. |
Aliens:
You could choose to play as a facehugger, a drone, a queen
(when you had enough points) and empress (even more points).
When you got enough points for empress you still selected
queen but your were stronger and in the game it would
say Empress.
Aliens ran very fast and could jump very high. They had
the claw attack and a much stronger but slower tail attack.
Queen and empress were very big and very strong. Aliens
were also able to see marines on their "minimap",
marines also had this map to navigate, but aliens did
not show up on the marines map.
Marines
had a certain pool of lives called "billets"
they could use before the mission would close and not
let anymore in. As long as there were billets left, you
could rejoin after dying. When player controlled Aliens
(PCA's) died, they could jump into the body of computer
controlled aliens (CCA's) as long as there were free drones
around the level. But when not controlled by a player,
these CCA's were controlled by poor AI and would attack
marines and be easily killed, taking away the pool of
alien lives. These drones were on the map until they were
used up and killed, but once the queen was killed all
the facehuggers that weren't controlled by a player would
start to die. |
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The
goal of the aliens was a very tough one: they had to keep
the hive safe from them dirty apes (as the Aliens would
like to call the marines). Having the disadvantage of
the computer controlled aliens taking your 100+ lives
away pretty quickly, you would try and stop the marines
before they advanced too far into the level and save your
fellow aliens to keep your lives up. As well as not being
able to have long range attacks like the pounce in AvP2,
you would have to use the vents to get in close and ambush
the marines. That would not always work however. You would
always pack hunt as alien, gaining strength over marines
in overwhelming numbers, or kill off the lone wolf marines
that would wander off not knowing their fate.
If
you were good enough to kill plenty of marines and win
several missions then you could gain the high ranks of
Queen or even Empress - if you reached that goal you could
actually start your own mission. You chose what level
you wanted and it would appear as a fresh level for your
alien hive to control. Many times marines would do what
was called "Drone chasing" (kill computer aliens
and not player aliens) and hurt a level and kill off the
queen so they could gain easy points/rank.
For
more screens/goodies on Aliens Online visit our sponsors
The
Kindred website and make sure to check out
the Aliens
Online Theme Song.
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