About AO2
History of AO
Features
Requirements
Press
Tech Manual
F.A.Q.


AO2:Encounter is, in a way, a tribute to an old game. Many fell in love with Aliens Online and have not found a game to mend the loss -having only a message board left to keep in touch with the old community. Several attempts to gather the community in one game have failed to some degree and have scattered them more than brought them together.

AO2 hopes to change that, as well as gain more members than the old community ever imagined.

The Level Designers have a very important role for our first release as we focus on recreating the layout of the original AO maps, along with mission objectives improved on from the original concepts, as well as some totally new ones. We are not attempting to make an inferior sequel, but something to satisfy all appetites for fun-filled, alien-infested carnage. Carnage rules in the world of AO2, but we also hope to improve on the feeling of intense game play with a tactical mindset. If you use all your equipment or abilities given to you, then you will most likely live to tell your war stories.

Many features are in the works, and some are planed for future releases with the help of Monolith and the safely-guarded source code. However, it is hard to comment on what features will be implemented without having the ability to do exactly what we want to do right now. Even though we have high hopes to deliver what we want we do not want to mislead anyone with over-speculation. What we can say is that if we released our modification now from the features we already have implemented, it will change the way AvP2 is played giving it a closer AO2 feeling. However, there are more things we can do without the source code that we have yet to finish, as well as reconstruct more of the original maps. You will just have to keep coming back for news about our progress.

Our Programmers have already started work on a staging area. What is staging you ask? Staging was the chat room for AO; there you would select what mission you wanted to enter (or server in AO2) as well as see all your friends in the chat. You also had the ability to private message each other, or make your own private table and invite several people to it.

We already have new weapons in the mod, and have tweaked most of the current AvP2 weapons. The flame thrower is no longer an instant kill, and the smartgun has been adjusted to compensate for its tracking ability. The Hacking Device and Blowtorch with cut and weld ability is also working in the game. Balancing the weapons is something that will be an ongoing process to keep the game as fair as possible.

New skins are also in the works for most all of the character classes. The skins will obviously have to be done for the new characters and some modified versions will have to be done for the current characters to give them the look we desire. With the marines having more equipment added like helmets, microphones and so forth. Just like the weapons we must balance the classes so each character class is fair and that no class is the obvious choice to pick. All classes have been changed in their speeds to better represent what they were like in AO. With speed changes there has also been damage and hit points changed.

The Single-Player portion of the mod has not recieved much attention yet, although it is in our future plans. We are focusing all our work on Multi-Player at the moment and once we feel enough time has gone into that then we could start on the SP world. We do plan on giving a very rich story driven experience within the AO2 world. We have some excellent writers from the old community on the staff for when we are ready to tackle that project.

During all our work on this mod, we are trying to have the mindset of "what would the original designers of AO have done given the technology?" while also trying to think of new ways to add excitement and fun to the game. We are passionate about our mod and seeing it become the best it can be for you as well as ourselves. This is what we enjoy doing and in all straight-forwardness we wouldn't want to make something that sucks just as much as you wouldn't want to play something that sucks either.

Things you can look forward to from our total conversion include all new weapons, characters, abilities, sounds, levels, revisited levels, objectives, chat/server screen, tournament support and much more! You ain't seen nothing yet!

If you like what you hear then join the community on the message boards.

 

 
 
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