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Weapons:
Pistol
   
Shotgun
     
 
   
Equipment:
Blowtorch
     
Hacking Device
     
Sentry Gun
 
     
 
Start Health:
 150   Max Health: 150
   
Start Armor:
 50 Max Armor: 50
   
 
   
Speed:
 Medium  
   
 
   
Attributes: 
Only marine to carry the hacking device and sentry gun. Can only deploy 1 sentry gun at a time. This character is used for bypassing doors or fixing damaged equipment.
     
     
     
 
 

Class Background: As colonization of the outer worlds spread, so did the number of combat drops into off-world complexes. The Company’s policy of using prefabricated colonies and cheap materials for most any terrain they chose to build upon stretched the technologies to their limits. Inhospitable environments deteriorated these complexes to the point that it became common for marine squads to encounter jammed doors, aging computers and sometimes lethal hazards. To maintain their effectiveness, marines now needed to be technically savvy as well as tactically competent. These requirements helped strengthen the role of the Combat Engineer – a marine specialist well equipped with portable hacking devices to interface with the worn technology of colony complexes. The Engineer also carries a welding torch to cut their way through damaged areas, or weld them shut if the situation requires it. Assisting the squad in forming a defensive perimeter, the Engineer also carries one disassembled sentry gun into battle that he can build and plant in a matter of seconds. The sentry gun does carry limited ammunition, but is invaluable for temporarily securing an area, or redirecting an alien attack. Engineers are masters of technology, able to repair or bypass most military and civilian equipment, but are not as well-equipped for battle as others in their squad. Though they can defend themselves if they need to, it is advised to protect them well.
 



 

 

 

 

 
 
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