In-Game
Classes
Weapons
Equipment
Levels
Concept Art
Miscellaneous


       
         
         
         
 
Weapons:
Pistol
   
Shotgun
     
M5 Pulse Rifle
   
 
   
Equipment:
Tracker
     
Blowtorch
 
     
 
Start Health:
 200   Max Health: 250
   
Start Armor:
 100 Max Armor: 200
   
 
   
Speed:
 Medium  
   
 
   
Attributes: 
Has the latest M5 Pulse RIfle, superior to any other model used in the marines. Also carries the Blowtorch and Motion Tracker. This character is your basic marine.
     
     
     
 
 

Class Background: The Rifleman is the standard soldier of the Colonial Marines. They are well-trained in combat tactics and weapon control in a number of varying environments and situations. Riflemen generally specialize in fast combat drops and close quarter battles within man-made complexes. However, they are able to adapt with a generally high degree of success to most any enemy or terrain they should encounter. Though most platoons and battalions of the CMC specialize in fighting human enemies, the marines in Gateway’s Staging area are most familiar with combating the xenomorph species. The Rifleman’s purpose in these engagements is to locate and destroy the aliens while protecting mission specialists long enough to complete their objectives. Their standard kit includes the powerful M5 Series Pulse Rifle - an armor-piercing automatic weapon well suited for combat against the xenos. Riflemen also carry the Motion Tracker to assist them in locating approaching enemies and mission objectives, and the blowtorch to cut through obstructions or weld them shut. Though marine doctrine forbids personal weapons, most riflemen also carry a pistol and shotgun as backup weapons.
 



 

 

 

 

 
 
Best viewed with Microsoft Internet Explorer 4.0+ at 1024x768
Copyright © 1999 - 2003 The Kindred All Rights Reserved