In-Game
Classes
Weapons
Equipment
Levels
Concept Art
Miscellaneous


AO2 HUD
Several steps to create this mock up but the main program used was Photoshop done by Saturn[K]. These are some of the ideas the staff has for the Marines HUD (Heads Up Display) in AO2. Keeping it close to what the original looked like but not as cluttered so it's sleeker and sexier ::wink wink::. All is subject to change and the main purpose of adding it to the site is to get feedback from the public.
SG Layover

The Layover was done in Photoshop by Saturn[K]. This is early stages of what the SG Layover will look like, a sharper image will be used for the final version. The Heavy Weaponer has an eye piece that is linked to the Smart Guns computer for targeting purposes. This SG Layover will always be up anytime you are using the SG's auto-lock firing (toggle on/off with secondary fire). If you switch to manual firing this layover will not be visible.
Alien Vision

This is a combination of using red fog and the alien pheromone traces. The reason for the red fog is that in AO the aliens vision was all in red with the marines showing up in normal color (for easy spotting). In the other images you can see the warping, or called fisheye view, that the alien has allowing to see more of the sides and making it easier to quickly scope an area out.


















 
 
Best viewed with Microsoft Internet Explorer 4.0+ at 1024x768
Copyright © 1999 - 2003 The Kindred All Rights Reserved