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Description:
The
medkit is used to heal wounded marines during
a fight. It contains the necessities for fixing
wounds and easing the pain for those lucky enough
to live through a Xenomorph encounter. No team
lasts long without a medic and his kit. |
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Primary
Use: Heal |
Secondary
Use: N/A |
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Description:
Used
for bypassing security doors, elevators etc. as
well as repair most damaged items. A trained Engineer
can get anything back up and running in a matter
of moments with the Hacking Device. |
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Primary
Use: Hack |
Secondary
Use: N/A |
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Description:
The
ability to weld a door shut or other means of
sealing off a perimeter is key in moving your
target where you want them to go. Also useful
is the cutting mode for opening locked areas that
are not mechanical and can't be opened with the
hacking device. |
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Primary
Fire: Torch
(cut / weld) |
Secondary
Fire: Switches
Modes |
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Description:
Useful
for protecting an area you want secured. Sentry
Gun parts are moderately heavy and are a big enough
load that only enough parts for 1 can be carried
at a time. Be careful not to rely on the sentry
gun to be your savior forever because it does
have a limited number of amo. |
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Primary
Use: Support
Fire |
Secondary
Use: N/A |
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Description:
The
Tracker is used for reconicense missions, but
has also been used for tactical purposes and is
used in most drops today. It does not take a highly
trained specialist to work a tracker, but there
are only certain classes that carry this valuable
piece of equipment. So if you don't carry one,
stick close to the ones that do. |
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Primary
Use: Detection |
Secondary
Use: N/A |
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Description:
The
ballistics helmet is primarily used to protect
the wearer from small-arms fire and light shrapnel.
Contained within the helmet are a microphone and
transmitter, allowing the marine to keep in radio
contact with the squad and team leaders. A minature
camera is also mounted on the left side, feeding
other members of the fireteam visual information
on the marine's position and situation. |
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Primary
Use: Communication |
Secondary
Use: Camera
Feed |
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Description:
A
standard-issue part of the marines armor, the
shoulder lamp is an invaluable tool for navigation
and illumination. The lamp casts a low-power yellow
glow directly ahead of the user while keeping
their hands free to tend to weapons or objectives.
The lamp has a narrow radius and range, but will
not need to be recharged during battle. |
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Primary
Use: Light |
Secondary
Use: N/A |
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Description:
These
goggles are available only to the recon class,
and replace the shoulder lamp. They cast everything
in a green hue, but allow for superior light amplification
even in total darkness. Enemies are not highlighted,
but their shapes and especially any motion they
make will be easier to spot. The goggles amplify
existing light, so they will wash out in blinding
white in normal light, and the same effect can
be caused by flares or the flash of weapons fire,
including your own. |
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Primary
Use: Illumination |
Secondary
Use: N/A |
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Description:
An
integral part of the smartgun's tracking features,
the eyepiece recieves sensor information fed from
the barrel of the weapon and displays it for the
user. With the eyepiece on, the operator can see
detected targets and the weapon's auto-tracking
status. A hit is assured if the indicator is red
and "locked" upon a target. The eyepiece
does limit the user's vision, and can be removed
and replaced at will. With the eyepiece off, the
user can see normally, but the weapon will not
auto-target enemies. |
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Primary
Use: Tracking |
Secondary
Use: Camera
Feed |
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Description:
Built
into the Anti-Xeno trooper's protective suit,
these goggles filter specific frequencies in the
electromagnetic spectrum that have recently been
associated with the xenomorphs. They darkly tint
normal vision, but do faintly illuminate xenos
in view. The trooper will be less aware of the
area around him, and may have a harder time navigating,
but will be able to clearly spot hiding xenos
regardless of their surroundings. The goggles
can be turned on or off at the trooper's discretion. |
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Primary
Use: Illumination |
Secondary
Use: N/A |
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