Mod Team
Joining the Mod
Positions
Mod Testers
Submission


Programmer : Programmers are very important in doing much of the code for the game to add those special features that are not orriginally in the game. Also doing things outside of the engine like the chat/server listing program. There are a number of jobs for the programmer and good programmers are always needed.

Level Designer : The levels will be the first thing the AO Community will recognize and so the old maps as well as some new ones must be made and the more level designers the better. We want a variety of maps with different goals and objectives but mostly fun, interactive, objective based maps. With how many small maps come with AvP2 larger maps will be what we focus on for more exploration and more suspense. Multi-Player maps as well as Single-Player maps are needed.

Animator : Working with the Lithtech Engine on making cut scenes for SP and possible MP scenes as well. Just like in AvP2 the purpose of cut scenes is to give more of a movie feel.

Texture Artist : Artists can be used on many different projects in the mod, mostly designing texture for the levels and characters/weapons. Need an eye for detail.

Modeler : You are needed to make new models like weapons and new characters, also other objects like eggs for certain capture missions.

Skinner : With every new model we need skinners to add the texture from the artists or even your own artwork on the models.

Sound Engineer : Having our own sounds added into the mod will be something we need. Getting some similar sounds that AO had as well as more movie related sounds.

Tech Support : If someone is having problems with the mod then you need to help them fix that problem. Answering questions and writing up articles on common problems.

 

 

 
 
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